19 / Professional & research

SPrAyCE

DesignCreative Tech

Drawing leaves the surface and becomes a spray gesture performed in space.

I created the concept and physical interaction prototype during my 2011 internship with the Fluid Interfaces Group at MIT Media Lab.

SPrAyCE prototype demonstration.
My role
Concept & physical interaction prototype
Context
MIT Media Lab internship / 2011
System
Research · embodied interaction

The problem

Most digital drawing systems assume a surface. SPrAyCE explores a different possibility: drawing directly in space through a physical gesture that feels closer to spraying than to clicking or touching.

Design & implementation

The project treats spray-like movement as an input metaphor for spatial drawing. Instead of working on a screen or sheet, the user performs a gesture in the air and the system turns that action into a drawing interaction.

The linked research paper and demonstration document the prototype and its interaction approach.

What it does

  • Mid-air drawing interaction
  • Spray gesture used as the core input metaphor
  • Research-oriented HCI prototype
  • Strong embodied interaction angle

Why I built it

SPrAyCE matters because it explores how digital creation can become more physical and expressive. It is a good example of interaction work driven by gesture, metaphor, and spatial presence.